HELLO WORLD
I'm PRATEEK
XR DEVELOPER / TECHNICAL ARTIST
ABOUT
Let me introduce myself
Merging creativity and technology as a game developer and designer with a keen eye for detail and a flair for innovations which craft immersive experiences that improves player experiences and push boundaries in the gaming industry.
Hi I'm Prateek a tech-savvy enthusiast deeply passionate about coding, gaming. My journey intertwines digital creativity with real-world adventures, showcasing a multifaceted persona driven by curiosity, innovation, and the pursuit of beauty in both virtual and tangible realms and also not just about mastering skills but about embracing the diverse facets of the world, one line of code, one game level, and one exquisite car photograph at a time.
SOFTWARE PROFICIENCY
ADOBE PHOTOSHOP
ADOBE ILLUSTRATOR
UNREAL ENGINE 5
UNITY ENGINE
VISUAL STUDIO
BLENDER 3D
ADOBE LIGHTROOM
FIGMA
Engineered comprehensive gun firing mechanics in Unreal Engine 5.3, including animations for reloading both assault rifles and pistols.
Developed and integrated dynamic auditory effects, enhancing the realism of gunshots, reloads, and suppressed fire.
Implemented sophisticated recoil dynamics, providing realistic feedback and enhancing user engagement.
Designed suppressor functionality, accurately modulating sound levels and visual effects for realistic firearm behavior.
Crafted an immersive augmented reality experience, ensuring seamless interaction and high fidelity for all firearm features.
PROFESSIONAL PROJECTS
PROJECT TERRY
XR Programmer Unreal Engine
Project Puppy
Engineered a comprehensive player user interface system for a simulation visualization application, enhancing user interaction and functionality.
Programmed intricate collider behavior for cage interactions, improving object responsiveness and realism within the game environment.
Developed the game using Unity Engine with C# programming, leveraging advanced features for robust gameplay and performance.
Designed and implemented player menu UI elements in Adobe Photoshop, ensuring a visually appealing and user-friendly interface.
Created versatile, reusable game mechanics templates to streamline Rapid prototyping and accelerate development cycles.
AR Game Programmer / UI Designer
BLASTER
Designed and implemented Player Controller System, Scoring System and User Interface System.
Facilitated and formulated the build and released the game.
Programmed the Player Collision system.
Successfully Developed and Launched the game on the Google Play Store.
OFFICIAL LINK: HERE
Game Programmer / Technical Designer
TURNER
Designed and implemented Player Controller, Collision, Scoring and User Interface system in the Hyper-Casual Game.
Facilitated and formulated built and released the game.
Engineered Audio and Installed Rewarding Progression System .
Executed with Unity Engine.
OFFICIAL LINK: HERE
Game Programmer / Industrial Design Engineer
CHROMER
Game Programmer / Technical Designer
Designed and implemented Player Controller System and User Interface System.
Designed Clean visuals, Shapes, intuitive UI for optimal player experience.
Integrated the UI behavior and Player Interaction system.
Developed with Unity Engine.
OFFICIAL LINK: HERE
JUMPER
Game Programmer / Design Engineer
Designed and Implemented Player Action, Interface and Collider System.
Developed, crafted, and launched the game with streamlined processes.
Programmed the UI behavior.
Implemented with Unity Engine.
OFFICIAL LINK: HERE
CONTACT ME
I'd Love To Hear From You.
Stay connected for updates and insights on creative projects.
EMAIL ME AT
prateek.polapally@gmail.com
CALL ME AT
+1(407) 448-1496