Few samples of the game titles that I've worked on as a solo independent developer:

Designed and implemented Player Controller System, Scoring System, and User Interface System:

  • Developed a responsive Player Controller System supporting smooth movement, touch input, and animation transitions.

  • Created a Scoring System with real-time tracking, combo multipliers, and leaderboard integration for player engagement.

  • Designed an adaptive User Interface with dynamic HUD elements, intuitive menus, and compatibility across devices.

Facilitated and formulated the build and released the game:

  • Managed build automation and version control to streamline the development-to-release pipeline.

  • Conducted extensive cross-device testing to ensure compatibility and performance optimization.

  • Published the game on the Google Play Store, adhering to platform guidelines and metadata requirements.

Programmed the Player Collision System:

  • Implemented precise collision detection for player interactions with objects, enemies, and the environment.

  • Designed physics-based reactions like knockback and bounce effects to enhance gameplay realism.

  • Optimized collision algorithms to ensure smooth performance, even on lower-end devices.

Successfully Developed and Launched the Game on the Google Play Store:

  • Coordinated the entire development lifecycle.

  • Published the game with an engaging launch campaign, including professional marketing assets.

  • Achieved measurable success post-launch through high player downloads, ratings, and retention.

BLASTER