Few samples of the game titles that I've worked on as a solo independent developer:
Designed and implemented Player Controller System, Scoring System, and User Interface System:
Developed a responsive Player Controller System supporting smooth movement, touch input, and animation transitions.
Created a Scoring System with real-time tracking, combo multipliers, and leaderboard integration for player engagement.
Designed an adaptive User Interface with dynamic HUD elements, intuitive menus, and compatibility across devices.
Facilitated and formulated the build and released the game:
Managed build automation and version control to streamline the development-to-release pipeline.
Conducted extensive cross-device testing to ensure compatibility and performance optimization.
Published the game on the Google Play Store, adhering to platform guidelines and metadata requirements.
Programmed the Player Collision System:
Implemented precise collision detection for player interactions with objects, enemies, and the environment.
Designed physics-based reactions like knockback and bounce effects to enhance gameplay realism.
Optimized collision algorithms to ensure smooth performance, even on lower-end devices.
Successfully Developed and Launched the Game on the Google Play Store:
Coordinated the entire development lifecycle.
Published the game with an engaging launch campaign, including professional marketing assets.
Achieved measurable success post-launch through high player downloads, ratings, and retention.
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BLASTER