Designed and implemented Player Controller, Collision, Scoring, and User Interface system in the Hyper-Casual Game:
Developed a Player Controller System tailored for hyper-casual gameplay with intuitive touch controls and responsive feedback.
Engineered a Collision System for precise player-object interactions, including collectible items and obstacles.
Built a Scoring and UI System with real-time score updates, a dynamic HUD, and visually engaging menus optimized for mobile screens.
Facilitated and formulated the build and released the game:
Managed the build process with Unity’s tools to ensure compatibility and optimization for Android devices.
Conducted thorough testing to ensure smooth performance across a range of mobile devices.
Successfully launched the game on the Google Play Store with optimized metadata and assets for discoverability.
Engineered Audio and Installed Rewarding Progression System:
Integrated immersive sound effects and background music to enhance the gameplay experience.
Designed a Rewarding Progression System with unlockable features and achievements to boost player retention.
Balanced progression mechanics to provide a satisfying sense of challenge and accomplishment.
Executed with Unity Engine:
Leveraged Unity’s tools and workflows for efficient development of hyper-casual gameplay mechanics.
Utilized Unity’s optimization features to ensure seamless performance on a wide range of mobile devices.
Streamlined the asset pipeline and implemented real-time updates for rapid iteration and testing.



TURNER