Designed and implemented Player Controller, Collision, Scoring, and User Interface system in the Hyper-Casual Game:

  • Developed a Player Controller System tailored for hyper-casual gameplay with intuitive touch controls and responsive feedback.

  • Engineered a Collision System for precise player-object interactions, including collectible items and obstacles.

  • Built a Scoring and UI System with real-time score updates, a dynamic HUD, and visually engaging menus optimized for mobile screens.

Facilitated and formulated the build and released the game:

  • Managed the build process with Unity’s tools to ensure compatibility and optimization for Android devices.

  • Conducted thorough testing to ensure smooth performance across a range of mobile devices.

  • Successfully launched the game on the Google Play Store with optimized metadata and assets for discoverability.

Engineered Audio and Installed Rewarding Progression System:

  • Integrated immersive sound effects and background music to enhance the gameplay experience.

  • Designed a Rewarding Progression System with unlockable features and achievements to boost player retention.

  • Balanced progression mechanics to provide a satisfying sense of challenge and accomplishment.

Executed with Unity Engine:

  • Leveraged Unity’s tools and workflows for efficient development of hyper-casual gameplay mechanics.

  • Utilized Unity’s optimization features to ensure seamless performance on a wide range of mobile devices.

  • Streamlined the asset pipeline and implemented real-time updates for rapid iteration and testing.

TURNER