As a solo game developer, I've had the opportunity to design, develop, and release a variety of titles across different genres. My projects have spanned from Hyper Casual to action platforms, each one a product of hard work and creative experimentation. Being responsible for every aspect of the game, from coding to art and sound, has been both challenging and rewarding. It has allowed me to hone my skills, adapt to new tools, and constantly improve my approach to game development.
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Few samples of the game titles that I've worked on as a solo independent developer:
Designed and implemented Player Controller System, Scoring System, and User Interface System:
Developed a responsive Player Controller System supporting smooth movement, touch input, and animation transitions.
Created a Scoring System with real-time tracking, combo multipliers, and leaderboard integration for player engagement.
Designed an adaptive User Interface with dynamic HUD elements, intuitive menus, and compatibility across devices.
Facilitated and formulated the build and released the game:
Managed build automation and version control to streamline the development-to-release pipeline.
Conducted extensive cross-device testing to ensure compatibility and performance optimization.
Published the game on the Google Play Store, adhering to platform guidelines and metadata requirements.
Programmed the Player Collision System:
Implemented precise collision detection for player interactions with objects, enemies, and the environment.
Designed physics-based reactions like knockback and bounce effects to enhance gameplay realism.
Optimized collision algorithms to ensure smooth performance, even on lower-end devices.
Successfully Developed and Launched the Game on the Google Play Store:
Coordinated the entire development lifecycle.
Published the game with an engaging launch campaign, including professional marketing assets.
Achieved measurable success post-launch through high player downloads, ratings, and retention.
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BLASTER
Designed and implemented Player Controller, Collision, Scoring, and User Interface system in the Hyper-Casual Game:
Developed a Player Controller System tailored for hyper-casual gameplay with intuitive touch controls and responsive feedback.
Engineered a Collision System for precise player-object interactions, including collectible items and obstacles.
Built a Scoring and UI System with real-time score updates, a dynamic HUD, and visually engaging menus optimized for mobile screens.
Facilitated and formulated the build and released the game:
Managed the build process with Unity’s tools to ensure compatibility and optimization for Android devices.
Conducted thorough testing to ensure smooth performance across a range of mobile devices.
Successfully launched the game on the Google Play Store with optimized metadata and assets for discoverability.
Engineered Audio and Installed Rewarding Progression System:
Integrated immersive sound effects and background music to enhance the gameplay experience.
Designed a Rewarding Progression System with unlockable features and achievements to boost player retention.
Balanced progression mechanics to provide a satisfying sense of challenge and accomplishment.
Executed with Unity Engine:
Leveraged Unity’s tools and workflows for efficient development of hyper-casual gameplay mechanics.
Utilized Unity’s optimization features to ensure seamless performance on a wide range of mobile devices.
Streamlined the asset pipeline and implemented real-time updates for rapid iteration and testing.
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TURNER
Designed and implemented Player Controller, Collision, Scoring, and User Interface system in the Hyper-Casual Game:
Created a responsive Player Controller System, optimized for hyper-casual mechanics and touch-based input.
Developed a reliable Collision System for seamless interactions between the player, obstacles, and collectibles.
Built an intuitive UI and Scoring System featuring dynamic HUD elements and real-time score tracking.
Facilitated and formulated the build and released the game:
Managed the end-to-end build process, ensuring all game systems were optimized and functional.
Prepared the game for release on the Google Play Store, meeting all platform compliance requirements.
Conducted rigorous testing to ensure stability and a smooth player experience.
Engineered Audio and Installed Rewarding Progression System:
Designed and integrated audio elements, including sound effects and background music, to enhance immersion.
Installed a Rewarding Progression System with unlockable content and achievements for increased player engagement.
Balanced progression to align with the hyper-casual gameplay style, keeping players motivated.
Executed with Unity Engine:
Used Unity Engine to implement core mechanics, optimize performance, and streamline asset management.
Leveraged Unity’s tools for rapid prototyping and iteration during development.
Ensured the game was lightweight and optimized for a broad range of mobile devices.
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CHROMER
Designed and Implemented Player Action, Interface, and Collider System:
Developed a Player Action System, including responsive movement and interaction mechanics for engaging gameplay.
Created a Collider System to handle precise interactions between the player, obstacles, and collectibles.
Designed an intuitive Interface System, ensuring smooth communication of gameplay information to the player.
Developed, crafted, and launched the game with streamlined processes:
Led the development lifecycle from concept to deployment, ensuring an efficient and organized workflow.
Coordinated testing and optimization to enhance performance and reduce bugs across devices.
Successfully launched the game on the target platform, adhering to all publishing standards and requirements.
Programmed the UI behavior:
Implemented dynamic UI elements, including responsive menus, in-game HUD, and interactive buttons.
Scripted UI animations and transitions for seamless feedback and player immersion.
Optimized the UI for different screen sizes and resolutions to provide a consistent experience.
Implemented with Unity Engine:
Utilized Unity Engine to develop game mechanics, optimize asset pipelines, and integrate essential systems.
Leveraged Unity’s built-in tools and features to streamline prototyping and iteration.
Ensured compatibility and smooth performance across a range of supported devices.
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JUMPER