I’m a passionate game programmer and designer with a strong background in computer science, specializing in interactive storytelling, system design, and player experience. With experience in AR/VR development using Unreal and Unity, I aim at building innovative, scalable systems that enhance immersive gameplay. My work on an unannounced AAA project has perfected my ability to design natural interfaces, advanced interactions, and seamless world-building, while ensuring efficiency and scalability in the code. I thrive in fast-paced, collaborative environments, crafting engaging, emotionally resonant worlds where players can deeply connect with both mechanics and narrative.

  • Languages:
    C#, HTML, C++.

  • Version Control Software:
    Perforce, Git, Plastic.

  • Project Management Tools:
    JIRA, Trello, Confluence.

  • Software:
    Visual Studio, Blender 3D, Adobe Photoshop,

  • Engines:
    Unreal Engine 5, Unity Engine 2017- Unity 6 and other industry leading proprietary technologies.

Curriculum Vitae (CV)

A brief summary of my professional work experience.

EXECUTIVE SUMMARY

Skilled C++/C# developer with over 1 year of experience integrating code and Blueprints. Successfully created and optimized 5+ cross-platform applications, improving efficiency by 70% using tools like Unreal Engine 5, Unity, Photoshop, and Blender

SKILLS

  • Game Engines: Unreal Engine 5, Unity Engine

  • Programming Languages: C++, C#

  • Technologies: Augmented Reality (AR), Virtual Reality (VR)

  • Tools: Visual Studio, Blender, Photoshop

  • Soft Skills: Rapid Prototyping, Artificial Intelligence, Time Management, Problem-Solving, Attention to Detail

PRODUCTION EXPERIENCE

XR Unreal Gameplay Programmer / Technical Artist

Project-Terry
Full Sail (AR/VR Labs) – Winter Park, FL
March 2024 – June 2024

  • Designed intricate firearm mechanics in Unreal Engine 5.3 for Meta Quest 3, integrating animations, dynamic audio, and realistic recoil, leading to a 100% increase in user satisfaction.

  • Developed a high-fidelity AR experience with custom scripts for precise firearm handling, boosting user engagement by 60%.

  • Enhanced suppressor functionality by modulating sound and visual effects, improving weapon interaction authenticity by 70%.

XR Unity Game Engineer / UI Designer

Project-Puppy
Full Sail (AR/VR Labs) – Winter Park, FL
December 2023 – February 2024

  • Created a comprehensive player UI system for stimulation visualization applications on Meta Quest 3, improving user interaction by 40%.

  • Developed gameplay with Unity Engine and C#, optimizing performance by 40% and creating reusable game mechanic templates to speed up development cycles by 50%.

  • Designed immersive 3D models with intuitive UI/UX, increasing user engagement by 50%.

Founder

PTK-Games – Hyderabad, IN
June 2022 – September 2023

  • Published 5 hyper-casual games on Google Play, achieving successful market entry while improving game performance on Samsung devices by 65%.

  • Developed clear collision systems and immersive audio, reducing user-reported issues by 30% and cutting load times from one minute to 30 seconds, resulting in a 50% performance boost.

  • Leveraged Unity Engine and advanced programming techniques to ensure scalable gameplay, further optimizing load times from 2 minutes to 55 seconds.

EDUCATION

Master of Science (MS), Game Design

Full Sail University – Winter Park, FL

  • Project-based learning degree focusing on design, development, and project management in studio settings.

  • Completed capstone projects integrating game design methodologies.

Bachelor of Fine Arts (BFA), Animation and Gaming

Digiquest Academy – Hyderabad, IN

  • Relevant Coursework: Game Development (Unity/Unreal), Software Engineering, Pre/Postproduction, Storyboarding, Concept Art, Algorithms.

  • Minors in Mathematics and Physics.