Player User Interface (UI) Engineering

  • Engineered a comprehensive player UI system for a simulation visualization application, enhancing user interaction and functionality.

  • Designed and implemented intuitive player menu UI elements using Adobe Photoshop, ensuring a visually appealing and user-friendly experience.

  • Developed responsive, adaptive UI components tailored to different screen sizes and device resolutions.

Collider and Physics Systems

  • Programmed intricate collider behavior for cage interactions, improving object responsiveness and realism in the game environment.

  • Fine-tuned collision detection algorithms to ensure precise object interactions and enhance gameplay fluidity.

Game Development & Programming

  • Developed the game using Unity Engine and C#, leveraging advanced features to optimize gameplay mechanics and performance.

  • Implemented core gameplay loops and systems, ensuring smooth player experience and system stability.

  • Integrated custom shaders and material effects to enhance the visual appeal of in-game objects.

Rapid Prototyping & Development Tools

  • Created versatile, reusable game mechanics templates to streamline rapid prototyping, accelerating development cycles and enhancing team efficiency.

  • Designed toolkits for faster iteration on gameplay systems, ensuring efficient development workflows.

AR Game Programmer / UI Designer Full Sail AR/VR LABS 2024

PROJECT PUPPY

(Full Sail AR/VR LABS 2024a)

Tools Used

  • Unity Engine (C#): For implementing AI, NPC behaviors.

  • 3D Assets (Blender 3D): For creating props such as Dog, Cage, Stick.

  • Chaos Physics (Unity Engine C#): For creating destructible environments, terrain deformation, and impact systems.

  • Animation Blueprints (Unity Engine C#): For managing complex cage behaviors and rope of the stick.

  • Version Control and Profiling Tools (GitHub/ Gitlab): For code management and game performance optimization.

As AR Programmer for Project Puppy (Full Sail AR/VR Labs, 2024a), I designed a player UI system using user-centered design and immersive technology principles (Garrett, 2018; Moss & Hixon, 2020). I improved item interactions and integrated realistic collider behavior for better gameplay immersion (Moss & Hixon, 2020). Using modern development approaches (Schmalstieg & Hollerer, 2021), I integrated advanced features into Unity and designed intuitive UI elements in Adobe Photoshop. Insights from Waller and Shaw (2022) also helped enhance the educational value and engagement of the AR elements (Full Sail AR/VR Labs, 2024a).