Designed and implemented Player Controller, Collision, Scoring, and User Interface system in the Hyper-Casual Game:

  • Created a responsive Player Controller System, optimized for hyper-casual mechanics and touch-based input.

  • Developed a reliable Collision System for seamless interactions between the player, obstacles, and collectibles.

  • Built an intuitive UI and Scoring System featuring dynamic HUD elements and real-time score tracking.

Facilitated and formulated the build and released the game:

  • Managed the end-to-end build process, ensuring all game systems were optimized and functional.

  • Prepared the game for release on the Google Play Store, meeting all platform compliance requirements.

  • Conducted rigorous testing to ensure stability and a smooth player experience.

Engineered Audio and Installed Rewarding Progression System:

  • Designed and integrated audio elements, including sound effects and background music, to enhance immersion.

  • Installed a Rewarding Progression System with unlockable content and achievements for increased player engagement.

  • Balanced progression to align with the hyper-casual gameplay style, keeping players motivated.

Executed with Unity Engine:

  • Used Unity Engine to implement core mechanics, optimize performance, and streamline asset management.

  • Leveraged Unity’s tools for rapid prototyping and iteration during development.

  • Ensured the game was lightweight and optimized for a broad range of mobile devices.

CHROMER