Designed and implemented Player Controller, Collision, Scoring, and User Interface system in the Hyper-Casual Game:
Created a responsive Player Controller System, optimized for hyper-casual mechanics and touch-based input.
Developed a reliable Collision System for seamless interactions between the player, obstacles, and collectibles.
Built an intuitive UI and Scoring System featuring dynamic HUD elements and real-time score tracking.
Facilitated and formulated the build and released the game:
Managed the end-to-end build process, ensuring all game systems were optimized and functional.
Prepared the game for release on the Google Play Store, meeting all platform compliance requirements.
Conducted rigorous testing to ensure stability and a smooth player experience.
Engineered Audio and Installed Rewarding Progression System:
Designed and integrated audio elements, including sound effects and background music, to enhance immersion.
Installed a Rewarding Progression System with unlockable content and achievements for increased player engagement.
Balanced progression to align with the hyper-casual gameplay style, keeping players motivated.
Executed with Unity Engine:
Used Unity Engine to implement core mechanics, optimize performance, and streamline asset management.
Leveraged Unity’s tools for rapid prototyping and iteration during development.
Ensured the game was lightweight and optimized for a broad range of mobile devices.
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CHROMER