Designed and Implemented Player Action, Interface, and Collider System:

  • Developed a Player Action System, including responsive movement and interaction mechanics for engaging gameplay.

  • Created a Collider System to handle precise interactions between the player, obstacles, and collectibles.

  • Designed an intuitive Interface System, ensuring smooth communication of gameplay information to the player.

Developed, crafted, and launched the game with streamlined processes:

  • Led the development lifecycle from concept to deployment, ensuring an efficient and organized workflow.

  • Coordinated testing and optimization to enhance performance and reduce bugs across devices.

  • Successfully launched the game on the target platform, adhering to all publishing standards and requirements.

Programmed the UI behavior:

  • Implemented dynamic UI elements, including responsive menus, in-game HUD, and interactive buttons.

  • Scripted UI animations and transitions for seamless feedback and player immersion.

  • Optimized the UI for different screen sizes and resolutions to provide a consistent experience.

Implemented with Unity Engine:

  • Utilized Unity Engine to develop game mechanics, optimize asset pipelines, and integrate essential systems.

  • Leveraged Unity’s built-in tools and features to streamline prototyping and iteration.

  • Ensured compatibility and smooth performance across a range of supported devices.

JUMPER