Designed and Implemented Player Action, Interface, and Collider System:
Developed a Player Action System, including responsive movement and interaction mechanics for engaging gameplay.
Created a Collider System to handle precise interactions between the player, obstacles, and collectibles.
Designed an intuitive Interface System, ensuring smooth communication of gameplay information to the player.
Developed, crafted, and launched the game with streamlined processes:
Led the development lifecycle from concept to deployment, ensuring an efficient and organized workflow.
Coordinated testing and optimization to enhance performance and reduce bugs across devices.
Successfully launched the game on the target platform, adhering to all publishing standards and requirements.
Programmed the UI behavior:
Implemented dynamic UI elements, including responsive menus, in-game HUD, and interactive buttons.
Scripted UI animations and transitions for seamless feedback and player immersion.
Optimized the UI for different screen sizes and resolutions to provide a consistent experience.
Implemented with Unity Engine:
Utilized Unity Engine to develop game mechanics, optimize asset pipelines, and integrate essential systems.
Leveraged Unity’s built-in tools and features to streamline prototyping and iteration.
Ensured compatibility and smooth performance across a range of supported devices.



JUMPER