Menu System Design & Implementation
Designed an intuitive main menu layout and implemented prototype menus (Main, Pause, Settings, etc.), ensuring seamless user navigation.
Developed and integrated adjustable settings in the Options Menu, including Graphics Quality, V-Sync, Resolution, and Volume Sliders, enhancing player control over game settings.
Quality Assurance/ Testing
Analyzed game features from a player perspective, providing actionable feedback to improve the overall gaming experience.
Provided post-launch support by identifying and documenting any bugs that appear after the game's release, contributing to post-launch patches and updates.
Developed and maintained detailed test documentation, including test case management, execution, and defect tracking, to ensure all phases of testing were well-documented.
Interactive Systems & Controls
Implemented Mini Map functionality with a new UI, providing players with an interactive map for better navigation.
Developed scrolling controls menu functionality to allow seamless user customization of interface options.
UI/UX Engineer (Games)/Gameplay Integration
GOBLIN'S SCARE: A KNIGHTS TALE
(Ortiz et al., 2024a).
Tools Used
Unreal Engine 5.2 (Blueprints): For implementing Player movements, UI Systems and settings.
3D Assets (Blender 3D): For creating props such as Characters, and Environment props.
Animation Graphics (Adobe Photoshop): For designing UI Elements and display.
Chaos Physics (Unreal Engine): For creating destructible environments, terrain deformation, and impact systems.
Version Control and Profiling Tools (GitHub): For code management and game performance optimization.
For Knight’s Scare: A Goblin’s Tale (Ortiz et al., 2024a), I applied UI design best practices to create an intuitive interface with mini-map functionality, dynamic loading screens, and interactive menus (Garrett, 2018; Schmalstieg & Hollerer, 2021). Drawing on immersive design and user engagement research, I ensured smooth navigation and enhanced the experience through audio-visual feedback. User-centered design principles improved accessibility and interactivity (Garrett, 2018). Insights from immersive environment research (Waller & Shaw, 2022) also informed virtual world mechanics, keeping users engaged throughout the game (Ortiz et al., 2024a).