Menu System Design & Implementation

  • Designed an intuitive main menu layout and implemented prototype menus (Main, Pause, Settings, etc.), ensuring seamless user navigation.

  • Developed and integrated adjustable settings in the Options Menu, including Graphics Quality, V-Sync, Resolution, and Volume Sliders, enhancing player control over game settings.

Visuals & Animations

  • Added dynamic, animated loading screens with randomized logic to enhance visual appeal and reduce perceived wait time.

  • Integrated splash screens with synchronized audio, improving the presentation and user experience during game load sequences.

  • Fixed major and minor UI image issues, refining and adjusting designs across all menus for consistency and functionality.

Interactive Systems & Controls

  • Implemented Mini Map functionality with a new UI, providing players with an interactive map for better navigation.

  • Developed scrolling controls menu functionality to allow seamless user customization of interface options.

UI/UX Engineer (Games)/Gameplay Integration

GOBLIN'S SCARE: A KNIGHTS TALE

(Ortiz et al., 2024a).

Tools Used

  • Unreal Engine 5.2 (Blueprints): For implementing Player movements, UI Systems and settings.

  • 3D Assets (Blender 3D): For creating props such as Characters, and Environment props.

  • Animation Graphics (Adobe Photoshop): For designing UI Elements and display.

  • Chaos Physics (Unreal Engine): For creating destructible environments, terrain deformation, and impact systems.

  • Version Control and Profiling Tools (GitHub): For code management and game performance optimization.

For Knight’s Scare: A Goblin’s Tale (Ortiz et al., 2024a), I applied UI design best practices to create an intuitive interface with mini-map functionality, dynamic loading screens, and interactive menus (Garrett, 2018; Schmalstieg & Hollerer, 2021). Drawing on immersive design and user engagement research, I ensured smooth navigation and enhanced the experience through audio-visual feedback. User-centered design principles improved accessibility and interactivity (Garrett, 2018). Insights from immersive environment research (Waller & Shaw, 2022) also informed virtual world mechanics, keeping users engaged throughout the game (Ortiz et al., 2024a).