Menu System Design & Implementation
Designed an intuitive main menu layout and implemented prototype menus (Main, Pause, Settings, etc.), ensuring seamless user navigation.
Developed and integrated adjustable settings in the Options Menu, including Graphics Quality, V-Sync, Resolution, and Volume Sliders, enhancing player control over game settings.
Visuals & Animations
Added dynamic, animated loading screens with randomized logic to enhance visual appeal and reduce perceived wait time.
Integrated splash screens with synchronized audio, improving the presentation and user experience during game load sequences.
Fixed major and minor UI image issues, refining and adjusting designs across all menus for consistency and functionality.
Interactive Systems & Controls
Implemented Mini Map functionality with a new UI, providing players with an interactive map for better navigation.
Developed scrolling controls menu functionality to allow seamless user customization of interface options.
UI/UX Engineer (Games)/Gameplay Integration
GOBLIN'S SCARE: A KNIGHTS TALE
(Ortiz et al., 2024a).
Tools Used
Unreal Engine 5.2 (Blueprints): For implementing Player movements, UI Systems and settings.
3D Assets (Blender 3D): For creating props such as Characters, and Environment props.
Animation Graphics (Adobe Photoshop): For designing UI Elements and display.
Chaos Physics (Unreal Engine): For creating destructible environments, terrain deformation, and impact systems.
Version Control and Profiling Tools (GitHub): For code management and game performance optimization.
For Knight’s Scare: A Goblin’s Tale (Ortiz et al., 2024a), I applied UI design best practices to create an intuitive interface with mini-map functionality, dynamic loading screens, and interactive menus (Garrett, 2018; Schmalstieg & Hollerer, 2021). Drawing on immersive design and user engagement research, I ensured smooth navigation and enhanced the experience through audio-visual feedback. User-centered design principles improved accessibility and interactivity (Garrett, 2018). Insights from immersive environment research (Waller & Shaw, 2022) also informed virtual world mechanics, keeping users engaged throughout the game (Ortiz et al., 2024a).